![]() – Improved the footstep system to make sounds be played closer to the player. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. – Kicking windows no longer kills the player. Brutal Doom v21 Gold - Adapted and repacked to QuestZDoom. – Playing on higher levels of blood settings now increases the amount of blood decals. – Reloading the shotgun during the pumping animation will skip directly to the reloading sequence smoothly (only with BD’s own reload button) ![]() – Fixed an old bug that caused imp and pinky demons melee attacks to be impossible to sidestep away. This makes the code better, allowing faster action, fixing a bug that caused the weapon to not fire if the aim mode was used and the fire button pressed imediately, and makes the aim mode more similar to recent modern games. – All aiming modes (with exception of scoped weapons) now requires to hold the alt fire button instead of pressing once to switch. – New brightmaps and better light effects for all firearms. – Map Enhancement System is finished for Doom 1. – Non-monster objects will no longer show health bars. – Added a CVAR to disable voxel decorations spawned by the Map Enhancement System (bd_voxeldec) because Voxels causes Android users to crash. – Added a CVAR to disable rocket backblast (bd_rocketbackblast) – Fixed a bug that caused the Revenant Mode to not fire any weapons. Brutal Doom Version 21 Release Candidate 2 Release Notes
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